using System.Collections.Generic;

public partial class BattleResultUser
{
    public long userId;
    public string name;
    public int roleId;
    public int skinIndex;
    public int lv;
    /// <summary>
    /// coin got
    /// </summary>
    public int getCoin;

    /// <summary>
    /// diamond got
    /// </summary>
    public int getDiamond;
}

public partial class BattleResult
{
    public int level;
    public int mapId;
    public float score;
    public bool win;
    public int star;

    public BattleResultUser me;

}